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                   The Elder Scrolls IV
                        Oblivion
                    TRN One of the Gang 
                  by The Real Neraverine
		       Version 1.2


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1. Description
2. Features
3. Requirements
4. Installing the plug-in
5. Uninstalling the Plugin
6. Save Games
7. Frequently Asked Questions (FAQ)
8. Conflicts/Known Errors
9. Contact and Information
10. Credits
11. Legal Stuff/Disclaimer


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1. DESCRIPTION
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Ever wish while running away from the Imperial Legion, with a juicy bounty on your head that you could disguise yourself long enough to escape?

One of the Gang aims to add another dimension of realism to Oblivion. If a player has a bounty on their head and are being pursued by a 
lone guard why not lure him into an alley, kill him and steal his uniform?
Unfortunately Vanilla guards know that its you hiding under all that heavy metal. But imagine if they didn't!

Imagine, say, a world where a disguise was a disguise, and thieves could use both their heads as well as their feet to get away from the scene of the crime.
Imagine, say, the implications that having Imperial Legion clearance to access restricted areas, where others wouldn't be permitted to go.

Well imagine no longer, since the future of disguise and pretence is here.


New in Version 1.2

Completely new content:
- Imperial Legion Tavern added.
- Favour system - BETA
- Gambling - BETA

Changes to disguising:
- New disguising sounds to prompt the player when they become disguised, remove their disguise, or fail a disguise.
- Code has been added to help prevent numerous perusing guards talking to the player after a successful disguising.
- Imperial Dragon Armour is will no longer disguise you.
- Any race that has a tail will now hide it when they become disguised, as requested by the community.
- You can now wear the Mage's Hood instead of the legion helmet. Requested by the community for role-playing Battlemages.

Changes in NPC Reactions:
- Security and Sneak Master trainers will not train a player disguised as a Legionnaire.
- Further refined dialogue with other Legionnaires, and the passive identification of high fame players by NPCs.

Other changes:
- Fixed the glitch where opening any container in the Armoury resulted in the +5 Marksmanship bonus.
- Imperial Dragon Armour will now appear as it should in the Armoury.
- FPS in Armoury slightly improved.
- Imperial Legion Horses added to all major towns, for the use of disguised players and ordinary Legionnaires.


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2. Features
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- Steal, rob, loot or otherwise acquire Imperial Legion armour and disguise yourself as a soldier.
- Unique disguise conditions depending on your race.
- If you are caught changing into an Imperial Guard uniform the real guards will be notified and come to investigate.
- Supports custom disguise conditions for new race mods.
- An immersive forgery experience, with realistic conditions, and surprising results.
- Some new literature.
- A new Quest (takes approximately 10 minutes to complete).
- A realistic Imperial Legion Armoury, complete with AI rich NPCs and facilities for the player to use.
- Secret Legion Tavern for unwinding after a hard day protecting the Empire.
- Comprehensive Help Guide available if you get stuck or confused.

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3. Requirements
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Oblivion.esm
Patch Version 1.2.0416
Oblivion Script Extender

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4. INSTALLING THE PLUGIN
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If installing for the first time:

1. 	Put TRN One of the Gang.esp to your Data folder. 
	Example: C:\Program Files\Bethesda Softworks\Oblivion\Data

2. 	Put the ReadMe somewhere where you will be able to find it in future.

3. 	Extract the Sound folder into your Oblivion Data folder.
	If you did this correctly you should end up with the following subfolders:
	\Data\Sound\Voice\TRN One of the Gang.esp\Imperial\M
	\Data\Sound\Voice\TRN One of the Gang.esp\Imperial\F
	\Data\Sound\Voice\TRN One of the Gang.esp\Redguard\M
	\Data\Sound\fx\TRN One of the Gang
	
4.	Extract the Textures folder into your Oblivion Data folder
	If you did this correctly you should end up with the following subfolders:
	\Data\Textures\menus\icons\Quest
	\Data\Textures\menus50\icons\Quest
 	\Data\Textures\menus80\icons\Quest

5.	Extract the Meshes folder into your Oblivion Data folder
	If you did this correctly you should end up with the following subfolders:
	\Data\Meshes\TRN One of the Gang\Architecture

6.	Extract the Music folder into your Oblivion Data folder
	If you did this correctly you should end up with the following subfolders:
	\Data\Music\TRNOneoftheGang

7.	Open the Oblivion Launcher, select Data Files, and check the square box beside TRN One of the Gang.esp. 

8.	Run Oblivion.


If Patching from Version 1.1. to Version 1.2: (You must have already installed Version 1.1)

1. 	Put the new TRN One of the Gang.esp to your Data folder. Overwrite the old one. 
	Example: C:\Program Files\Bethesda Softworks\Oblivion\Data

2. 	Put the ReadMe somewhere where you will be able to find it in future.

3. 	Extract the fx folder into your Sound folder
	\Data Patch version\Sound\fx\TRN One of the Gang
	Put the new voice files in the relevant folders.
	Namely:
	\Data\Sound\Voice\TRN One of the Gang.esp\Imperial\M
	\Data\Sound\Voice\TRN One of the Gang.esp\Imperial\F

4.	Extract the Meshes folder into your Oblivion Data folder
	If you did this correctly you should end up with the following subfolders:
	\Data\Meshes\TRN One of the Gang\Architecture

5.	Open the Oblivion Launcher, select Data Files, and check the square box beside TRN One of the Gang.esp. 

6.	Run Oblivion.


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5. UNINSTALLING THE PLUGIN
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Delete 'TRN One of the Gang.esp' from the Data files (Bethesda Softworks/Oblivion/Data Files) 

Delete the TRN One of the Gang.esp folder in your \Sound\Voice folder. (\Data\Sound\Voice\TRN One of the Gang.esp\)
Delete the TRN One of the Gang folder in your \Sound\fx folder. (\Data\Sound\fx\TRN One of the Gang\)
Delete the TRNOneoftheGang folder in your Music folder. (\Data\Music \TRNOneoftheGang.esp\)
Delete the TRN One of the Gang folder in your Meshes folder. (\Data\Meshes\TRN One of the Gang\)


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6. SAVE GAMES
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If you have an older version of TRN One of the Gang then I recommended that you use a 'Clean Save'.
This will reduce any chance of an error occurring.

To do this deactivate TRN One of the Gang.esp in your Data Files, run the game, and load a previous save.
Once in-game, save immediately and exit.
Activate the new version of TRN One of the Gang.esp in your Data Files, and play as normal.

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7. Help Guide
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Refer to http://www.tesnexus.com/downloads/file.php?id=23526 to get the latest version of the Help Guide.

If you have any other questions please post them in the forum thread.


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8. CONFLICTS / KNOWN ERRORS
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If you come across a bug (which is not listed here) that you think may be caused by this mod, 
or discover a conflict between this mod and another (which is not listed here) please contact me. 
If I dont know about it I cannot fix it.

Known bugs
Audio Lip Syncing: Unfortunately there is very little I can do about this. 
The lip syncing software is designed predominantly for maximum compatibility for American accents, 
and it doesnt behave well at times with an Irish one. My apology if this aggravates you. 
However, I firmly believe that poor voice acting is better than no voice acting, 
and inaccurate lip syncing is better than none at all. I hope youll agree.

Conflicts

- The Elder Council:
A patch is available here: http://www.tesnexus.com/downloads/file.php?id=22653
Ensure that you have the patch below TRN One of the Gang.esp in your load order. 

- Clothing Matters:
If you are using Clothing Matters then go to the Clothing Matters .ini file, in your Oblivion directory, and set:

kCMQuest.guardArmourCrimeGold to 0
kCMQuest.guardArmourIsADisguise to 0


Compatibilities
Tested and fully compatible with:
Oscuros Oblivion Overhaul
Unofficial Oblivion Patch
All Custom Race plug-ins

Patches and Solutions available for:
The Elder Council
Clothing Matters

Unfortunately players using a Direct-2-Drive version of Oblivion cannot use Oblivion Script Extender (OBSE). 
OBSE is required to run this mod. Therefore they will not be able to use TRN One of the Gang to its full potential.


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9. CONTACT AND INFORMATION
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If you have any suggestions, comments, praise, or constructive criticism you are encouraged to share it on the forum thread.
If you are having technical difficulties and need support you can contact me directly or leave a post on the forum.
All feedback is most welcome.
Bethesda Forums Thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=988946  
PM me on the Bethesda forums, username: therealneraverine
Email The Real Neraverine (author): therealneraverine@hotmail.com
TES Nexus Download Mirror: http://www.tesnexus.com/downloads/file.php?id=23526 



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10. Credits
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Thank you to Tad who voice acted for Procis Gloriosus, and was a great general moral support.
Thank you to Dazu for his extensive tests and interest which kept me motivated in the early days of the mod.
Thank you to Daniel who voice acted for Phintias.
Thank you to the members of Bethesdas Official Forums who helped me to surmount any difficulties I had when scripting.
Also thanks to Gary, Robert, and Minty, kuertee.
Thank you to you for reading the guide and downloading the mod.

Utilities Used:
TES Construction Set (1.2.404 and 1.0.303)
CS Wiki
Oblivion
Oblivion Script Extender (OBSE)
TES4Edit
MP3-Encoder LAME
Kivans LIP Template
BSA Extractor
Wyre Bash


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11. LEGAL STUFF/ DISCLAIMER
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Please do not share, edit or use any part of this mod without my prior permission.
To contact me see Contact Details section.
